

It’s time to roll up your sleeves and get to work!Ĭar Mechanic Simulator also includes car auctions where old cars are available for resale or purchased for your collection. Featuring more cars (48), more tools (10+), more options and more parts (1000+) than ever before. Find classic, unique cars in the new Barn Find module and Junkyard module.īuild and expand your repair service empire in this incredibly detailed and highly realistic simulation game, where attention to car detail is astonishing.Īll this with new, photorealistic graphics. Unity Assets Explorer Unity Assets Bundle Extractor DisUnity An experimental command-line toolset for Unity asset and asset bundle files written in Java, mostly designed for extraction.Car Mechanic Simulator challenges players to repair, paint, tune and drive cars. by using this tool you can modify the money and XP in the game. This tool can modify all the available text files, help produce the text file that goes with map mods, makes loading map mods easy and can edit some save game data.Ĭheat engine a free tool which is useful to modify the hex values of the games. However for any major mods these are the files that will need to worked with.Ī tool created by Blue Icarian Wings. These files are complex Serialized data files created by Unity (version 4 in this case) and need the right software tools to interact with them. They are held in the \cms2015_Data directory within the main game directory (at least on the windows version). The vast majority of game assets are held the sharedassets files created by unity. There are various files that save what a player has got and done.īlue Icarian Wings has done some research but is looking for help. Hopefully will allow changing of posters in the garage. There exists a very basic guide on the steam forums, however MartinPL has done some useful investigating.

They are held in the \Mods\Tracks directory within the main game directory (at least on the windows version).Ĭustom user created maps you can drive your cars around in. There is currently only one type of supported mod, although peeking into the code reveals two more possible types. These files control the setup for each car, which engine, which engine swaps, what parts etc. Where NAME is the name of a car, for example 'car_BoltHellcat.txt' These are text files the game developers have createĬontrols the list of cars, can be used to add more cars to the 'Showroom' option in the main menu, but due to game engine limitations cannot currently add new cars in-game to bits we actually play.Ĭontrols the values used to setup existing engines.Ĭontrols the values used to setup existing tires.
