


I had full control over the slope, turn, and bank of the track, allowing me to create just about any shape I could think of. And every coaster also comes with some pre-made loops and turns I could mix in, resize, and reposition. There was just one problem: I could build the coasters of my dreams, but that didn’t mean anyone would actually want to ride them. It gives you great tools for determining where ratings are coming from.

Each coaster, once tested, is given ratings for Excitement, Fear, and Nausea. Fear is more of a balancing act where you want to have some, but not too much. And to Planet Coaster’s credit, it gives you great tools for determining where these ratings are coming from - at least in theory. For example, you can view a heat map that displays, track segment by track segment, which parts of your coaster are getting your guests pumped and which ones are making them spew a deluxe caramel sundae onto unfortunate passers-by down below. The problem I kept running into, however, was that building an ambitious supercoaster almost never resulted in anything anyone wanted to subject themselves to.
